愛德華肯維語錄

來源:文萃谷 2.7W

Let’s be completely honest here. Some of you adored the economic system nestled within Assassin’s Creed III. Some of you did not. And, alas, a great many of you barely touched it. That’s because, aside from a few fleeting moments, AC3’s robust system of agriculture, manufacturing and trading wasn’t all that necessary to the game. The good news? That all changes in Assassin’s Creed IV Black ’s not just a vehicle you’re using – it’s your babyWhy so? Because of Edward Kenway’s ship, the Jackdaw. The newest Assassin to join the Creed starts off as a pirate, and continues to embrace his nautical side throughout the game, to such an extent that many members of the dev team at Ubisoft Montreal have referred to the ship as the “second main character” in the game.“Because of the naval element of the game, as you travel from location to location, you have to use the Jackdaw,” says Game Director Ashraf Ismail. “So it was really important for us that you feel like you’re in the ’s not just a vehicle you’re using – it’s your baby.” Indeed, with the Jackdaw being so essential to the gameplay, the team put a ton of effort into how you can customize the ship, including navigational upgrades, new weapons and the crew themselves. “These are all elements that made sense to us in a pirate setting,” Ismail says, “but also for players to feel a deeper connection to the character that they are playing.”Nautical Economics

愛德華肯維語錄

Which, of course, brings us back to Black Flag’s revamped economic system. “We wanted the progression of the Jackdaw, the upgrading of it, to have a lot of value for the players and to be the core element that drives you to explore new lands,” says Ismail. This means both a deeper and a si-mp-ler system. “We make it really clear to the players what you need to upgrade and, effectively, where you can get it,” Ismail says. “We made it very transparent with fairly easy rules.” That puts the fun squarely on the activities required to achieve your goals, rather than puzzling out the arcane aspects of an inscrutable economic system. That said, Ismail promises there’ll be plenty to please those fans who crave a deeper economy system, referring to Sid Meier’s Pirates as an example of the kind of depth on hand. “But again, we made things very transparent and easy to understand about the economy because it is the core driver for the upgrades.”With a massive open world, Assassin’s Creed IV Black Flag has some big sails to fill when it comes to the game’s economy, but Ismail is confident the game will deliver. “As you’re heading to the next mission marker, we are going to put stuff around the world that’s going to make you constantly wonder what’s around the corner,” Ismail says. (“There are no corners in the ocean,” Ismail then corrects himself with a laugh.)That means every new event on the horizon, or every new icon popping onto the mini-map, or every new ship off in the distance should serve as a “distraction” in the best sense of the word – tugging at players to navigate away from the story’s critical path and get lost in the larger world. “We really do want players to get lost, to become immersed, to be able to collect resources to upgrade the Jackdaw, to accedeeper islands and fight tougher ships,” Ismail ’ll have more details on the economy soon enough, but rest assured: it will better, clearer, and more essential. Because if the Jackdaw will be Edward Kenway’s Enterprise, the captain will need everything he can muster in order to fully explore the newest frontier on offer in Assassin’s Creed IV Black Flag.

翻譯:

我悶老實説吧。你們有的人很喜歡刺客信條3的家園系統,有些人不喜歡。更悲劇的是,我還知道你們好多人幾乎就沒怎麼鳥過這個系統(請我允許我做一個悲傷的表情)。其實這都是因為,除了某些時候,我們的農場種植,手工製作還有交易在遊戲裏不是那麼地需要(繼續請允悲)。好消息是?這些都會在刺客信條4黑旗裏面得到改變(哈哈哈哈,那些想速通關的還有無視本大爺辛勤勞動成果的都去死吧!!!)

至於為啥要改變呢?因愛德華肯維的為寒鴉號,就是讓愛德華由一個海盜船長再一直圍繞到他之後的所有航海生涯。如此重要的跨度,以至於寒鴉號在我們育碧的蒙特利爾工作室的人都叫它“第二主角”(話説第二主角能無敵防反麼)。

遊戲總監Ashraf Ismail説:“由於這遊戲理由航海的元素,你們必須開着這船到處去。所以這船對你來説就像是企業號航空母艦一樣(科普一下,這是美國第一艘核動力航空母艦)。這貨不是你的交通工具,而是你的BABY1確實,寒鴉號在遊戲過程裏那麼不可或缺,製作團隊放了大量的工作來讓你自定義你的寒鴉號。你能升級包括了,航海的,武器以及船員本身的升級(船員升級這個目測和AC2的刺客系統一樣?)遊戲總監Ashraf Ismail繼續説:“這些元素都讓讓你更好的感受一個海盜的一切,並且讓你感受到你和角色本身有更多更深得互動”。

航海家園系統

讓我們回到這個重新構造的AC4的家園系統瞭解更多吧。“我們認為寒鴉號的升級會給玩家帶來巨大的價值,並且是玩家發現新大陸(以及戰鬥中)不必可少的.核心元素”遊戲總監Ashraf Ismail想表達,這個系統(比AC3)更多內容同時也更簡單。Ashraf繼續説:“我們讓這個系統看起來簡單明瞭。你需要升級寒鴉號,並且我們會告訴你到哪裏可以得到你要的東西。這一切都只是遵循一個很簡單的規則。”簡單的説,就是直接把有趣的任務讓你去你完成,而不是讓你去搞那些個令人費解還有不可思議的經濟體系的神祕方面。當然遊戲總監先生還表示,那些對這個系統玩的很深入的玩家還是會得到很多的鼓勵和獎賞的,就像希德米爾的海盜(一個IPHONE的遊戲)一樣那麼有深度。最後遊戲總監先生再次強調:“我們會讓它看起來簡單易懂,因為這些升級都是遊戲的核心氨(總監先生是怕玩家智商餘額不足麼?還是上次AC3的家園系統沒人鳥讓你和你的小夥伴都驚呆了呢? )

AC4的遊戲世界是一個龐大的是世界,所以有時候為了升級船上的某些東西會航行很遠的説。但是遊戲總監先生很自信的表示,“當你開着船前往下一個任務點的時候,我們是不會讓你閒着的。我們會弄很多東西保證讓你忙不過來”。總監先生後面還大笑着補了一句,“大海無死角氨(想要我的寶藏嗎,拿去吧。讓我們進入大海賊時代吧騷年!!!)

也就是説——所有的任務,所有的在小地圖上的圖標,所有你在海上看到的其他船都是為了讓你不在航行的途中感到無聊。然後玩家們會被牽引到遠離遊戲主線,並且在這個大海的世界裏迷失(納尼!百慕大死亡三角麼?別告訴我會遇到古墓9的羅拉啊)總監先生繼續説:“我們真的很希望玩家迷失在這個世界啊,去尋找更多的寶藏來升級寒鴉號,還有去和那些牛X的戰船戰鬥(路飛,來吧我大愛德華與你一戰),總之完全陷進去就好了(再説一句,速成黨都去死!)。”

最後,我們在未來的日子裏還會有更多關於AC4家園系統的情報的,但目前來講我們可以確信這個系統將會:更好,更簡單,更淨化(嘛,很明顯是更高更快更強呀)。如果寒鴉號是愛德華肯維的航空母艦,那麼你們更需要運用一切力量在AC4的世界裏航行,探索,戰鬥和生存。

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